A downloadable game for Windows

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Tales of Greta is designed to resemble some of the first arcade and home console games that became the first stepping stones to us as gamers. It was developed very much as a learning project, to help our newly created game studio develop a functioning workflow, and as such it has a rather limited scope.

Since it's a learning project, it is completely free to play, although donations are welcome! Also, we would of course love to hear your thoughts about the game. Any feedback will be useful to us as we tackle future, larger projects.
Styrbjörn Andersson,
PastPixel developer
 

Credits

Programming, art, audio and music
Styrbjörn Andersson

Play Testing
Erik Andersson
Elias Andersson
Veronica Andersson


StatusReleased
PlatformsWindows
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
Authorstyrbjorn
GenrePlatformer
Made withAseprite, GameMaker
Tags2D, 8-Bit, Arcade
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller

Download

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Click download now to get access to the following files:

Tales of Greta.zip 8.1 MB
Tales of Greta Setup.exe 21 MB

Development log

Comments

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Love the graphics here, just looking at the screenshots. delicious :)

Thank you! I am happy that you like it :)
Tales of Greta was my stab at creating a game in the style of Donkey Kong Jr., and my current project, Tranquil, will be my Castlevania equivalent. Link is here, if you are interested: https://styrbjorn.itch.io/tranquil

I like this game, and super appreciate that it's compiled for 32 bit, but is there a way to get it to software render the 'non filter' mode? It simply throws garbage on my screen when I try it on a paulsbo system. Tested on Fujitsu u820. Runs fine on Thinkpad W520 though. 

(1 edit)

Hello hseiken!

I really appreciate your feedback, and I would like to see if I can resolve your issue. To do that I need to know if the game runs ok on the Fujitsu u820 in mode 1 and 2 (the two filter modes). Does it only malfunction in mode 3? If that is the case I might be able to fix the issue.

Also, if it's possible I'd appreciate if you could send a screenshot of what is happening to contact@styrbjornandersson.com.

Thank you!

Styrbjörn Andersson
PastPixel Developer

They all show up identically in terms of what is shown. You can see the raster effect in modes 1 and 2 also. The screen has garbage in the top left, black for most of it, and blinks dark red. In the bottom right, a separate rectangle is 'offset' blinking the rest of the red/black flickering, faster than the rest of the screen. 

I tried to access the other modes by hitting the correct keycombination blindly to get to mode 3, but as I said, the graphics don't change, it just renders the same weirdness. The music and controls are full speed with no lag. 

The Fuji is running win7 with 1GB RAM. It has rudementary support for OpenGL 2.0 and I believe it's running DX10 or 11. 

I hope this helps. I'm not especially worried or sad if you decide to not support this configuration, I know it's old and archaic and was, even in it's time, a bizarre system. 

Hi again, hseiken!

I have looked into this issue, and sadly I have found no fix for it. As you mention, the system in question is lower end performance wise, and while the game is rather simple I think there are limitations to what will run things built with GameMaker Studio 2. The system requirements for the software (GMS2) itself is as follows (according to Google):

  • 64bit Intel compatible Dual Core CPU.
  • 2GB RAM.
  • DX11 compliant graphics card.
  • Microsoft Windows 7 (64bit only, Service Pack 1 or above)
  • HDD with at least 3GB free disk space.
  • Internet Connection.

How well this translates to the actual games made in GMS2 I do not know. I'll keep researching, and I'll definitely get back to you if I find a solution!

(1 edit)

Game Maker 1 compiles fine to it, is your project convertible to GM1? I have it and could try to export it. I don't know the differences between the two versions, specifically or if there's differences in project formats. It would probably not allow the raster effect, though. Maybe it would, I'm not sure. I have GM1, but honestly have never really spent any time in it!  :3

(1 edit)

Game doesn't fit in window, no settings available for self fix in ui

Thanks for your valuable feedback! I tried to replicate the problem, and I found that if you have the scale and layout settings in windows set to anything higher than 100%, the game window would not fit the screen. I have uploaded a new version that fixes this issue. I have also added a feature where you can press the + and - keys to change the window scaling.  I hope this will fix your issue! A bit of warning, though - setting the game window to a scale of 1 (256x240 size) while having screen mode set to 1  will cause ugly graphical artefacts. 

(1 edit)

Excellent. I will draft up a list of bugs/gitches I encounter and forward them to you off of your main landing page lol. Love the concept! 

That would be awesome, thanks!

Didn't work

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object c_game:

global variable name 'stagesTotal' index (100038) not set before reading it.
at gml_Script_LoadGame
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_LoadGame (line -1)
gml_Object_c_game_Create_0

Thanks for the feedback! I am working on fixing the issue right away.

(2 edits)

New version uploaded, that worked with an external tester. Hopefully it will work for you too!

It works.  Thank you.